Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, August 30, 2010

5-10-15-20... Ripping off a Feature by Pitchfork

So here's music I liked at five year intervals (ala Pitchfork's feature where they interview people and ask them this) in my life because I can't sleep anymore but I don't want to "get up" yet.

AGE 5
Green Day -- Insomniac

I grew up on music my dad listened to, more or less. My mom listened to a lot of bad modern country in addition to what my dad's Beatles and Rolling Stones and Steve Miller and Allman Brothers and Fleetwood Mac. Lots of 70s rock. So when my brother brought home a cassette of this band called Green Day and started playing it on his shitty little tape player speakers, I was a bit excited. I'd never heard anything quite like it. When I tried singing along, my siblings encouraged me not to, because there were bad words! People in the songs weren't happy! My parents didn't like it! On top of it all, it was catchy. It was exciting. This was my introduction to modern alternative rock.



AGE 10
Weezer -- Weezer [The Blue Album]

"In the Garage" was the song that defined me pre-teen puberty years. I was nerdy, anti-social, "misunderstood," etc. This entire album felt like it could have been sung by me (at least that's what I felt like when I listened to it back then). Somehow it gave me strength to be like "YEAH, fuck everyone, I can be myself! ...By sitting alone in my bedroom and listening to Weezer and playing video games." Again, I discovered this album through my brother. While he was also getting into Sublime and various hip-hop and bad rap-metal... Weezer was the one band that sung to me. Even though Weezer was geeky and totally uncool... they were, paradoxically, the coolest band ever to me. In reality, I wasn't all that disillusioned or sad. I was just a little bit weird for a ten-year-old. Still, nothing made that weirdness feel as okay as Weezer. Several years later, their later albums would find their way into my hands, followed by their 1996 masterpiece sophomore effort, Pinkerton, which would firmly entrench their place in my musical heart.

AGE 15
Radiohead -- OK Computer
Winter/Spring 2005 was a rough time in adolescence. MySpace was the name of the game. Sad sad sad depressed depressed depressed, hoping someone would come save me from my own misery. Luckily, instead of dressing like a dark anime character and listening to bad, depressed pop-punk-emo, I got into Radiohead, which has since become my favorite band. Before this, all I had heard from them was a few songs from 2003's Hail to the Thief and all of 1995's The Bends. OK Computer (1997) turned out to be perfectly ironic for the me that wanted nothing more than to hide behind a computer screen and feel my social skills further devolve while listening to Thom Yorke wail about paranoia and the devolution of Western civilization in the face of technological evolution. And that was 8 years before I heard it all. At 15 years old I couldn't quite comprehend the scale of what Radiohead was getting at, but the music pretty much blew my mind. I didn't know guitars could make those noises! I didn't know those chord progressions were ALLOWED. I didn't know songs could be so crazy yet so amazing. Radiohead was my gateway drug to even crazier music... but they're still my favorite today.

AGE 20
Igor Stravinsky -- The Rite of Spring
I don't know if I will ever love a classical piece of music as much as this. If you've called my phone in the past year, you'd know that one of its memorable sections is my ringback tone (well, was... I didn't feel like paying $2 to renew it, and a lot of people hated it anyways). The Rite of Spring caused RIOTS when it was premiered. Many (such as myself) remember being terrified by it and the accompanying earth-birth/dinosaur scene from Disney's Fantasia. The piece was first accompanied by a ballet, the original choreography of which has been lost, but modern choreographers still manage to make incredibly horrifying and primal dances to go along with it today. Nothing has ever been able to achieve quite what Igor Stravinsky's ridiculous piece has. After going years having forgotten it, my Art of Listening to Music class reminded me of its fantastic horrors. I haven't looked back since. I can only dream of writing music so seemingly paradoxically visceral and intellectually challenging.

--Jon

Saturday, August 28, 2010

Five (5) (V) Albums to Which I Have Been Listening Lately

In no particular order (except for when I think of them):

Sufjan Stevens -- All Delighted People EP

Until Friday, when my favorite project/genre/state-hopping singer/songwriter/storyteller/composer announced that he would be releasing a brand new full length album entitled The Age of Adz in October, I was confused as to why Stevens referred to this completely-out-of-nowhere album as an EP; it's 60 minutes long (most EPs are less than 30 minutes) and it's pretty dense (and excellent, I might add). Then, upon the aforementioned full-length announcement, I realized that this is more of a prelude to that full-length. Regardless, upon first excitedly listening to this album all the way through, sitting on my bed under the covers, laptop fulfilling its namesake (by sitting on my lap), Sennheiser headphones covering my ears... I was totally blown away. Fans of his hadn't had new recorded SONGS from him since 2006, when he released Illinois outtakes and a Christmas boxset. This was much-needed. Sufjan's voice is braver, but also more panicked. His orchestrations are more erratic and adventurous. His palette has expanded, now encompassing 70s prog, blues and psychedelia (although he had hinted at these colors previously, here they form the primary bases at several points). Of course, he also plays his old low-key-acoustic-whisper and haunting-piano-ballad cards, but this time around the cards are new and improved, breaking out in subtle but noticeable ways (whether using strange chord progressions, strange melodies, or even just drenching his vocals in reverb/delay). Throughout the entire "EP," powerful but ambiguous emotions take root and threaten to explode (at some times doing so with the energy of an atomic bomb, and with far more frequency than ever in his previous work), from the nails-on-chalkboard Psycho-esque ending of the title track to the several chanted climaxes of set-closer "Djohariah," which seems to be a heartfelt ode to his little sister and her troubles in life... in the form of an 18-minute Pink Floyd-inspired jam, choirs and brass invited. Perhaps my opinion of this album can be best represented by telling you what I did right after finishing listening to it for the first time: I went back to the beginning and listened to again, all the way through. Considering this is probably just a hint of what's to come, maybe even the leftovers to hold us over... I'm ecstatic for what's to come. Album of the year? I'm betting on it.

Okay, I can't talk that much about the rest of these albums...

The Knife -- Silent Shout

2006 was the year I started paying attention to indie music (ie, reading Pitchfork). At that point, evilly-catchy/catchily-evil electro-pop didn't sound appealing to me. Now it's my the perfect antiodte for summer boredom. So yes, I'm a little bit late to the game of realizing how awesome The Knife's 2006 LP is (especially this song; I cannot help but dance a little when I hear it). I don't really dance. When I do, it's more just bobbing around at the concerts of bands I really like, or bobbing around in front of my computer or while I'm driving or playing an instrument or something. I'm always really excited when I find dance music this inventive that actually makes me want to bob around unashamedly.

The Arcade Fire -- The Suburbs

My putting this album on this list might be a little bit misleading. Although I've been a pretty big fan of The Arcade Fire for several years... this is definitely my least favorite album by them. While most critics and fans have been adoring it, I find the great majority of it to be incredibly boring. Maybe it's the several songs that can be described as "moderate tempo, folky, major-key, four-chord shuffles," or the fact that the instrumentation this time around is profoundly unadventurous and low-key, or how Win Butler keeps repeating the same little slogans (ie, "the kids"), or just how incredibly PRETENTIOUS the whole thing is, from the album title to the tracklisting (ah yes, two-part songs (actually just two different songs that happen to have the same name). Regardless of my criticism for it, The Suburbs does have its high points. "The Sprawl II (Mountains Beyond Mountains)" is a fun song, and I thoroughly enjoy "Ready to Start," "Empty Room," and "Month of May." Beyond that... most of it is just pretty damn mediocre to my ears; not enough over-the-top bombast for my Arcade Fire taste. And while they've tended to take themselves a bit too seriously for awhile now, at least on Funeral they sounded like they had fun writing the songs.

Yeasayer -- Odd Blood

Okay, I've only really been listening to a handful of songs from this album ("Madder Red" is my current favorite)... but I have a feeling the rest of it is about to grow on me. And that handful of songs is really interesting. The production on it reminds me a bit of Paul Simon's Graceland without just doing the whole indie-hipster-world-music-crossover thing (*coughvampireweekendcough*). They write fun pop-rock songs, and then make them really cool. The whole thing is very 80s-esque somehow. It's hard to explain. Again, haven't listened too much, need to listen more. Just take my word for it and listen yourself.

Broken Social Scene -- Forgiveness Rock Record

Broken Social Scene has been one of those bands for me where I remember a couple of songs, and I know the rest are good... they just don't stick in my head. They're always pleasant to listen, but I don't go to them very often. They're like that guy/girl you're not really friends with, but you have friends that know them pretty well, and they're always fun to hang out with, but you know you just don't care enough to actually "become friends" with them (On second thought... I don't think I actually know anyone like that. Maybe I do. I don't know. I'm too sleepy to think about this.). With this album, Broken Social Scene got rid of the excess members and sonic space-hoarders, slimming down to the core members and streamlining their sound. The result speaks for itself. This was a triumph. I'm making a note here: huge success. It's hard to overstate my satisfaction. Aperture Scie--er, the album is really good. I remember more songs. The album is easier to listen to all the way through without forgetting that you're listening to an album. You're no longer wincing trying to figure what instruments are playing where/when in that mess of musicians fighting for breathing room in the mix. It's more song-based rather than sonic-journey-through-a-low-budget-museum based. Take a listen for yourself. "Forced to Love" is my favorite track.

~ * ~

Okay, I need to go to sleep. I woke up at 5:50 this morning about, and it was about 2:00am before I finally got to sleep before that I think. So I'm a bit sleep deprived. BUT I'M IN BELLINGHAM. Today is a good day, because I am no longer in the old-people-colony that is Sequim.

--Jon

Thursday, March 25, 2010

Final Fantasy XIII: Awesome, but... (a game review)

Boy oh boy, was I excited for this game. This summer I played through Final Fantasy X, and it was an amazing experience. I attempted to play through XII, and was extremely disappointed. But after years of footage and images and news stories piling up and showing that this game might be a new favorite, I started getting more than a little STOKED. Overall, I'd definitely have to say that excitement paid off, but not without a few cringes and eye-rolls.

I'll start off with the things that I loved about this game. First of all and easiest to agree on and talk about, the graphics. Wow. The transition between CG and in-game graphics is getting close to being seamless, and the world presented is totally gorgeous. Look here for an example (just skip to about 4 minutes in; that would be the opening of the game, which throws you right into the action).

The gameplay is rather awesome; arguably one of the best battle systems that the series has seen, aside from Final Fantasy X. I'm quite glad they did away with the boring MMORPG-like shittiness of XII and decided to bake up a fresh take on the ATB system that's both exciting and strategic. The crystarium system, the new vehicle of character growth, is also great; it's a bit similar to the sphere grid of Final Fantasy X, but a little easier to work with. Many people have expressed strong dislike of the linearity of the game, but I didn't mind so much; I'd say it's largely a reflection of the nature of the storyline (being fugitives constantly on the run doesn't give you much time to wander around cities where everyone wants you dead). I think people have just been spoiled by Western RPGs like Fallout, Elder Scrolls, and Dragon Age, which I would argue lack any kind of focus. Personally, I enjoyed the streamlined gameplay; it makes the storyline, IMO the most important part of the game, more up-front, and makes it all make sense.

Now, what I really want to talk about: the plot [SPOILER ALERT]. The plot started out being among my favorites in the series. The game's primary setting is Cocoon, an enormous Death Star-like world (but even BIGGER) that floats above Pulse, a more naturey world seen by Cocoon citizens as Hellish; anyone that comes into contact with anything from Pulse is seen as a virus and immediate threat to society that needs to be wiped out on the spot. Both worlds are run by gods known as fal'Cie that tend to the humans like pets. Long ago, Pulse and Cocoon warred, with no particular winner.

After the game's opening, six characters are thrown together via some sort of chance happenings and bound to the same fates; they have been marked by Pulse fal'Cie and made into tools of their home's destruction (l'Cie). Now all of them are on the run, trying to figure out how to get loved ones back, avoid their pursuers, stay alive, and figure out how to get rid of their marks, lest time runs out and their turn into monstrous, mindless, zombie-like beings (Cie'th). In their journey across their home of Cocoon, we are shown flashbacks of the thirteen days before the game's opening, which shed light on present events. Namely, two of the six characters are revealed to be from the lower-world of Pulse, having awoken from a several-hundred-year-crystal-sleep and caused the characters to be in the bind they're now all in. It's a very emotional journey, with some pretty prominent and tough themes (destiny, loyalty, government/religion-led fear-mongering, forgiveness). The pacing of it is just right, and kept me on the edge of my seat, even if we were just wandering through a junk-heap or a manufactured forest/bioweapon-production lab.

However, about halfway through the game, everything is shattered by a crazy plot-twist: the characters were being guided and kept alive by a rogue Cocoon fal'Cie that wants to destroy its world as a sacrifice to bring back its super-God Maker, which created the world and left it in disarray. This is all revealed right after he kills the only primary villain up to that point. At this point, despite some of the most epic boss battle music ever, the game really loses some of its focus. The characters end up on Pulse (which is a bit less hellish than the government would have liked its citizens to know) and wander around aimlessly for awhile (ironically, this is when most people seem to think the game gets better). Eventually they end up at two of the characters' former homes, now overrun by monsters, Cie'th, and a mysterious, light crystal snow (which, unfortunately never is explained). This part is probably the best since that goofy plot twist. After another encounter with the aforementioned rogue fal'Cie, Barthandalus, the characters go back up to Cocoon to stop its destruction.

The invasion scene that accompanies this is completely ridiculous and anime-like, having probably been done by the same people that made the similarly ridiculous Final Fantasy VII: Advent Children. Anyways, the characters make it through the city, all epic-like, and the game picks up and starts being good again. Then, suddenly, it seems like the writers of the game got to crunch time and started running out of ideas, so they killed off a really awesome character without even a shred of emotion, and then threw everyone into a tedious labyrinth to the final boss. Amidst that fight, things get REALLY ridiculous and confusing... and then they get even MORE ridiculous and confusing... until the ending movie of the game, which made me throw my palm to into my face. Suddenly, boom, EVERYTHING IS HAPPY. Even though the characters kind of fucked up by almost fulfilling their literally-god-given-duty of destroying their home-world... they and their world is saved by what they call a "miracle," and what I call "bad writing," and/or "bad planning." That super-God "Maker" guy I talked about? Never even shows up. They could have really done something with that if he had, and accentuated some of the themes of the game. They could have done a lot of stuff that would have made the game more awesome than it was. Instead, it's just kind of awesome. Fortunately, they're thinking of doing a direct sequel to this game, which hopefully will be better than Final Fantasy X-2, and could tie up some very, very loose ends.

Another complaint I have about this plot is the lack of depth at some points. How did Lightning and Serah's parents die? How did that affect them? How did Snow meet Serah? How did Sazh's wife die? How did that affect them? What happened to Vanille and Fang's hometown? Does the Maker actually exist, or is it just some myth that the fal'Cie made up? Or is that question meant to go unanswered? Whatever happened to Hope's father? Where WERE Serah and Dajh when they were in crystal suspension? What happened to the rest of NORA (I did like that they at least appeared in the final chapters of the game, but...)? It's these sorts of unanswered questions that frustrated me the most. [SPOILER ALERT OVER]

Despite all the negative stuff about the plot, I still loved most of it. My eyes almost got watery at a couple of points, and I found my heart beating fast and my hands clenched at the controller at some of the more poignant points in the story. The game was incredibly fun to play. The soundtrack was AMAZING. I wouldn't have wanted anyone other than Masashi Hamauzu to take over the series' music (except maybe Yasunori Mitsuda); I really admired his work on Final Fantasy X. He does even better on this soundtrack. His adaptations of the chocobo theme are ingenious, and unlike the music to XII (man, it really seems like I'm hating on that game... probably rightfully so), he manages to make epic, blood-pumping music that is really enjoyable to listen to. He also did a phenomenal job with his usage of leitmotifs throughout the game.

I think I've talked enough about the game. It was good! Go play it!

FINAL SCORE: +3.7 (on a scale of -5 to +5)

--Jon

Wednesday, September 2, 2009

Brand New – DAISY [an album review]

brand_new-daisy

I recently obtained Brand New’s brand new album, entitled Daisy, and boy is it heavy (in many ways). Their fourth full-length outing and the first in almost three years, this is definitely the sound of a band that has doing its thing for over a decade. It opens with an odd 50s-ish sample of religious hymn of some sort, which is shortly interrupted by the short and vengeful “Vices,” definitely the heaviest (aurally, at least) song of the album and definitely the heaviest song Brand New has ever written. They scream. They rail on their respective instruments. It rips open your throat and pours itself in, melting your innards. It ends before it grows old, and travels to the polar opposite of the Brand New sound-catalog, a slower and gloomier song that sounds more like the material of their last album. Although now they're not as afraid to let their love of straightforward rock-and-roll show as much, much of the album shares its general vibe and influence with 2006’s The Devil and God Are Raging Inside Me, but this run-around cuts out the filler and the more boring moments, keeping the dark hooks and often-Modest Mouse-ish guitar/vocal work melded with some newfound near-metal-ish tendenacies. The album's first single, “At the Bottom,” fairly well represents the album, with a delicate and moody guitar opening, chanty verse, loud and catchy chorus, and hard-hitting breakdown. I find myself jealous of Jesse Lacey’s emotive voice, which has never sounded more angry and yet more mature. In an interview, he's stated that they wrote the album with a live setting in mind, and this definitely comes through on record. Lyrically, much of the subject matter is similar to the last album, revolving around existentialism, life, death, and God. The band has definitely come a long way from their debut album Your Favorite Weapon, which was pretty much straight-up pop-punk-emo; this is precisely the album that I wanted them to make when I heard their second album, Deja Entendu, which was a step towards their current darker sound. While The Devil and God are Raging Inside Me sounded rather hopeless, this latest outing takes hold of this gloom and doom and forms it into wonderful, melancholy bliss.

FINAL SCORE: +3 [on a scale of –5 to +5 (positive numbers = like; negative numbers = dislike)

--Jon