Thursday, March 25, 2010

Final Fantasy XIII: Awesome, but... (a game review)

Boy oh boy, was I excited for this game. This summer I played through Final Fantasy X, and it was an amazing experience. I attempted to play through XII, and was extremely disappointed. But after years of footage and images and news stories piling up and showing that this game might be a new favorite, I started getting more than a little STOKED. Overall, I'd definitely have to say that excitement paid off, but not without a few cringes and eye-rolls.

I'll start off with the things that I loved about this game. First of all and easiest to agree on and talk about, the graphics. Wow. The transition between CG and in-game graphics is getting close to being seamless, and the world presented is totally gorgeous. Look here for an example (just skip to about 4 minutes in; that would be the opening of the game, which throws you right into the action).

The gameplay is rather awesome; arguably one of the best battle systems that the series has seen, aside from Final Fantasy X. I'm quite glad they did away with the boring MMORPG-like shittiness of XII and decided to bake up a fresh take on the ATB system that's both exciting and strategic. The crystarium system, the new vehicle of character growth, is also great; it's a bit similar to the sphere grid of Final Fantasy X, but a little easier to work with. Many people have expressed strong dislike of the linearity of the game, but I didn't mind so much; I'd say it's largely a reflection of the nature of the storyline (being fugitives constantly on the run doesn't give you much time to wander around cities where everyone wants you dead). I think people have just been spoiled by Western RPGs like Fallout, Elder Scrolls, and Dragon Age, which I would argue lack any kind of focus. Personally, I enjoyed the streamlined gameplay; it makes the storyline, IMO the most important part of the game, more up-front, and makes it all make sense.

Now, what I really want to talk about: the plot [SPOILER ALERT]. The plot started out being among my favorites in the series. The game's primary setting is Cocoon, an enormous Death Star-like world (but even BIGGER) that floats above Pulse, a more naturey world seen by Cocoon citizens as Hellish; anyone that comes into contact with anything from Pulse is seen as a virus and immediate threat to society that needs to be wiped out on the spot. Both worlds are run by gods known as fal'Cie that tend to the humans like pets. Long ago, Pulse and Cocoon warred, with no particular winner.

After the game's opening, six characters are thrown together via some sort of chance happenings and bound to the same fates; they have been marked by Pulse fal'Cie and made into tools of their home's destruction (l'Cie). Now all of them are on the run, trying to figure out how to get loved ones back, avoid their pursuers, stay alive, and figure out how to get rid of their marks, lest time runs out and their turn into monstrous, mindless, zombie-like beings (Cie'th). In their journey across their home of Cocoon, we are shown flashbacks of the thirteen days before the game's opening, which shed light on present events. Namely, two of the six characters are revealed to be from the lower-world of Pulse, having awoken from a several-hundred-year-crystal-sleep and caused the characters to be in the bind they're now all in. It's a very emotional journey, with some pretty prominent and tough themes (destiny, loyalty, government/religion-led fear-mongering, forgiveness). The pacing of it is just right, and kept me on the edge of my seat, even if we were just wandering through a junk-heap or a manufactured forest/bioweapon-production lab.

However, about halfway through the game, everything is shattered by a crazy plot-twist: the characters were being guided and kept alive by a rogue Cocoon fal'Cie that wants to destroy its world as a sacrifice to bring back its super-God Maker, which created the world and left it in disarray. This is all revealed right after he kills the only primary villain up to that point. At this point, despite some of the most epic boss battle music ever, the game really loses some of its focus. The characters end up on Pulse (which is a bit less hellish than the government would have liked its citizens to know) and wander around aimlessly for awhile (ironically, this is when most people seem to think the game gets better). Eventually they end up at two of the characters' former homes, now overrun by monsters, Cie'th, and a mysterious, light crystal snow (which, unfortunately never is explained). This part is probably the best since that goofy plot twist. After another encounter with the aforementioned rogue fal'Cie, Barthandalus, the characters go back up to Cocoon to stop its destruction.

The invasion scene that accompanies this is completely ridiculous and anime-like, having probably been done by the same people that made the similarly ridiculous Final Fantasy VII: Advent Children. Anyways, the characters make it through the city, all epic-like, and the game picks up and starts being good again. Then, suddenly, it seems like the writers of the game got to crunch time and started running out of ideas, so they killed off a really awesome character without even a shred of emotion, and then threw everyone into a tedious labyrinth to the final boss. Amidst that fight, things get REALLY ridiculous and confusing... and then they get even MORE ridiculous and confusing... until the ending movie of the game, which made me throw my palm to into my face. Suddenly, boom, EVERYTHING IS HAPPY. Even though the characters kind of fucked up by almost fulfilling their literally-god-given-duty of destroying their home-world... they and their world is saved by what they call a "miracle," and what I call "bad writing," and/or "bad planning." That super-God "Maker" guy I talked about? Never even shows up. They could have really done something with that if he had, and accentuated some of the themes of the game. They could have done a lot of stuff that would have made the game more awesome than it was. Instead, it's just kind of awesome. Fortunately, they're thinking of doing a direct sequel to this game, which hopefully will be better than Final Fantasy X-2, and could tie up some very, very loose ends.

Another complaint I have about this plot is the lack of depth at some points. How did Lightning and Serah's parents die? How did that affect them? How did Snow meet Serah? How did Sazh's wife die? How did that affect them? What happened to Vanille and Fang's hometown? Does the Maker actually exist, or is it just some myth that the fal'Cie made up? Or is that question meant to go unanswered? Whatever happened to Hope's father? Where WERE Serah and Dajh when they were in crystal suspension? What happened to the rest of NORA (I did like that they at least appeared in the final chapters of the game, but...)? It's these sorts of unanswered questions that frustrated me the most. [SPOILER ALERT OVER]

Despite all the negative stuff about the plot, I still loved most of it. My eyes almost got watery at a couple of points, and I found my heart beating fast and my hands clenched at the controller at some of the more poignant points in the story. The game was incredibly fun to play. The soundtrack was AMAZING. I wouldn't have wanted anyone other than Masashi Hamauzu to take over the series' music (except maybe Yasunori Mitsuda); I really admired his work on Final Fantasy X. He does even better on this soundtrack. His adaptations of the chocobo theme are ingenious, and unlike the music to XII (man, it really seems like I'm hating on that game... probably rightfully so), he manages to make epic, blood-pumping music that is really enjoyable to listen to. He also did a phenomenal job with his usage of leitmotifs throughout the game.

I think I've talked enough about the game. It was good! Go play it!

FINAL SCORE: +3.7 (on a scale of -5 to +5)

--Jon

Wednesday, March 17, 2010

Custodians

There's this one custodian who cleans a certain building at Western who is always there mopping the floor when I go to my meetings. The custodian, a small, old man, stops his cleaning to let me walk past. He's usually unsmiling and rather unhappy looking (I'm not too sure what reason he'd have to smile, as cleaning the floor is really not that fun), but lately I've smiled at him and said "hello" or "excuse me" or something, and he always cheers up and says something kind in response.

The other day, I was in the performing arts building, and there were two custodians hauling a large cart of clearing supplies down the hall. I needed to go down the same hall they were about to go down, and one of the custodians respectfully opened the door for me and let me go first, and I thanked him. I came to another door in the hallway (come to think of it, those doors are completely pointless), and I performed the polite and normal act of holding the door so they could push the large cart through. Rather than just saying "thanks," one of them said, "Thank you! Not many students would do that for us." I talked with them a little bit about doors, and although it wasn't the most interesting conversation, I realized that few people realize what custodians do for us. If we encountered a professor in the hall, even if we didn't know that professor, we'd at least simile and acknowledge their existence. I feel as though we almost always ignore custodians and pretend they aren't there.

I bet custodians realize that they're under-appreciated, and we, as students, can make a huge difference in their lives by at least smiling at them and telling them "good morning." But I'm not saying that we should feel sorry for or suck up to them; I'm simply stating what I have observed and concluded. I encourage everyone to befriend a custodian, because they are some of the nicest people I've ever met.

--Elie

Wednesday, March 10, 2010

Craziest Week Ever!

It's not even Finals Week yet, and I have a final every day this week except Monday. On top of THOSE finals, I have to finish two 800 word lecture reviews that I procrastinate on, prepare for finals and juries next week, prepare a radio show for this weekend, prepare for practically-sight-reading with the orchestra this weekend, entertain my parents when they visit me this weekend, band concert this weekend, band concert I just finished, attend the last club meetings of the quarter, and on top of that all I figured out the next four years of my life last night, and it looks like I'll be in college for a total of 5.6 years. And beside all of this, I bought Final Fantasy XIII. It's fantastic. But I have no time to play it because of all of this stuff going on! BLAARGH! This is madness!

...Madness...?

THIS.

IS.

COLLEGE.

--Jon

p.s., on a side-note, I'm in the Wind Symphony next quarter, we're playing an awesome epic piece, and the composer will be in residence! Huzzah! AND. Bianco will have the biggest Mahler hammer ever. :D

Sunday, March 7, 2010

I'm Wasting My Time at College

Man, I really need to post an up-beat blog. Maybe someday...

Anyway, as winter quarter ends and registration for spring quarter begins, I'm realizing more and more that I'm waiting my time at college. It's not like I have nothing to do or that I hate what I'm doing, 'cause I'm doing a lot of stuff that I really love. But I'm only taking 3 classes that count towards my major each quarter. What a waste of time! My credits are fluffed with a mentoring class (which is great for practical experience, but doesn't count towards my education major, ironically), and band/lessons. Together, that's 4-6 credits that aren't going towards a degree. And I'll already be in college for an abnormally long period of time due to my large major and endorsements.

For a few days, I was convinced I was going to take four classes towards my major next quarter, and volunteer for the mentoring program and band, so I would be taking an equivalent of 22 or 23 credits. It didn't sound that scary because band, lessons, and the mentoring program don't give out homework. Basically, I'd only have to do homework for four classes. But then I realized I would have NO time to do homework or do my practicum work. So I cannot take four classes for my major/endorsement; I can only take three. So now I'm back to shuffling my feet through college, only taking a few classes at a time. This cannot be a good way to spend my time, but there's no way I can NOT see my 5th graders or participate in the music program or in my clubs. Ug. I'm so conflicted!

Blog gods, please guide me in the right direction. Amen.

~Elie