Showing posts with label Final Fantasy XIII. Show all posts
Showing posts with label Final Fantasy XIII. Show all posts

Thursday, March 25, 2010

Final Fantasy XIII: Awesome, but... (a game review)

Boy oh boy, was I excited for this game. This summer I played through Final Fantasy X, and it was an amazing experience. I attempted to play through XII, and was extremely disappointed. But after years of footage and images and news stories piling up and showing that this game might be a new favorite, I started getting more than a little STOKED. Overall, I'd definitely have to say that excitement paid off, but not without a few cringes and eye-rolls.

I'll start off with the things that I loved about this game. First of all and easiest to agree on and talk about, the graphics. Wow. The transition between CG and in-game graphics is getting close to being seamless, and the world presented is totally gorgeous. Look here for an example (just skip to about 4 minutes in; that would be the opening of the game, which throws you right into the action).

The gameplay is rather awesome; arguably one of the best battle systems that the series has seen, aside from Final Fantasy X. I'm quite glad they did away with the boring MMORPG-like shittiness of XII and decided to bake up a fresh take on the ATB system that's both exciting and strategic. The crystarium system, the new vehicle of character growth, is also great; it's a bit similar to the sphere grid of Final Fantasy X, but a little easier to work with. Many people have expressed strong dislike of the linearity of the game, but I didn't mind so much; I'd say it's largely a reflection of the nature of the storyline (being fugitives constantly on the run doesn't give you much time to wander around cities where everyone wants you dead). I think people have just been spoiled by Western RPGs like Fallout, Elder Scrolls, and Dragon Age, which I would argue lack any kind of focus. Personally, I enjoyed the streamlined gameplay; it makes the storyline, IMO the most important part of the game, more up-front, and makes it all make sense.

Now, what I really want to talk about: the plot [SPOILER ALERT]. The plot started out being among my favorites in the series. The game's primary setting is Cocoon, an enormous Death Star-like world (but even BIGGER) that floats above Pulse, a more naturey world seen by Cocoon citizens as Hellish; anyone that comes into contact with anything from Pulse is seen as a virus and immediate threat to society that needs to be wiped out on the spot. Both worlds are run by gods known as fal'Cie that tend to the humans like pets. Long ago, Pulse and Cocoon warred, with no particular winner.

After the game's opening, six characters are thrown together via some sort of chance happenings and bound to the same fates; they have been marked by Pulse fal'Cie and made into tools of their home's destruction (l'Cie). Now all of them are on the run, trying to figure out how to get loved ones back, avoid their pursuers, stay alive, and figure out how to get rid of their marks, lest time runs out and their turn into monstrous, mindless, zombie-like beings (Cie'th). In their journey across their home of Cocoon, we are shown flashbacks of the thirteen days before the game's opening, which shed light on present events. Namely, two of the six characters are revealed to be from the lower-world of Pulse, having awoken from a several-hundred-year-crystal-sleep and caused the characters to be in the bind they're now all in. It's a very emotional journey, with some pretty prominent and tough themes (destiny, loyalty, government/religion-led fear-mongering, forgiveness). The pacing of it is just right, and kept me on the edge of my seat, even if we were just wandering through a junk-heap or a manufactured forest/bioweapon-production lab.

However, about halfway through the game, everything is shattered by a crazy plot-twist: the characters were being guided and kept alive by a rogue Cocoon fal'Cie that wants to destroy its world as a sacrifice to bring back its super-God Maker, which created the world and left it in disarray. This is all revealed right after he kills the only primary villain up to that point. At this point, despite some of the most epic boss battle music ever, the game really loses some of its focus. The characters end up on Pulse (which is a bit less hellish than the government would have liked its citizens to know) and wander around aimlessly for awhile (ironically, this is when most people seem to think the game gets better). Eventually they end up at two of the characters' former homes, now overrun by monsters, Cie'th, and a mysterious, light crystal snow (which, unfortunately never is explained). This part is probably the best since that goofy plot twist. After another encounter with the aforementioned rogue fal'Cie, Barthandalus, the characters go back up to Cocoon to stop its destruction.

The invasion scene that accompanies this is completely ridiculous and anime-like, having probably been done by the same people that made the similarly ridiculous Final Fantasy VII: Advent Children. Anyways, the characters make it through the city, all epic-like, and the game picks up and starts being good again. Then, suddenly, it seems like the writers of the game got to crunch time and started running out of ideas, so they killed off a really awesome character without even a shred of emotion, and then threw everyone into a tedious labyrinth to the final boss. Amidst that fight, things get REALLY ridiculous and confusing... and then they get even MORE ridiculous and confusing... until the ending movie of the game, which made me throw my palm to into my face. Suddenly, boom, EVERYTHING IS HAPPY. Even though the characters kind of fucked up by almost fulfilling their literally-god-given-duty of destroying their home-world... they and their world is saved by what they call a "miracle," and what I call "bad writing," and/or "bad planning." That super-God "Maker" guy I talked about? Never even shows up. They could have really done something with that if he had, and accentuated some of the themes of the game. They could have done a lot of stuff that would have made the game more awesome than it was. Instead, it's just kind of awesome. Fortunately, they're thinking of doing a direct sequel to this game, which hopefully will be better than Final Fantasy X-2, and could tie up some very, very loose ends.

Another complaint I have about this plot is the lack of depth at some points. How did Lightning and Serah's parents die? How did that affect them? How did Snow meet Serah? How did Sazh's wife die? How did that affect them? What happened to Vanille and Fang's hometown? Does the Maker actually exist, or is it just some myth that the fal'Cie made up? Or is that question meant to go unanswered? Whatever happened to Hope's father? Where WERE Serah and Dajh when they were in crystal suspension? What happened to the rest of NORA (I did like that they at least appeared in the final chapters of the game, but...)? It's these sorts of unanswered questions that frustrated me the most. [SPOILER ALERT OVER]

Despite all the negative stuff about the plot, I still loved most of it. My eyes almost got watery at a couple of points, and I found my heart beating fast and my hands clenched at the controller at some of the more poignant points in the story. The game was incredibly fun to play. The soundtrack was AMAZING. I wouldn't have wanted anyone other than Masashi Hamauzu to take over the series' music (except maybe Yasunori Mitsuda); I really admired his work on Final Fantasy X. He does even better on this soundtrack. His adaptations of the chocobo theme are ingenious, and unlike the music to XII (man, it really seems like I'm hating on that game... probably rightfully so), he manages to make epic, blood-pumping music that is really enjoyable to listen to. He also did a phenomenal job with his usage of leitmotifs throughout the game.

I think I've talked enough about the game. It was good! Go play it!

FINAL SCORE: +3.7 (on a scale of -5 to +5)

--Jon

Wednesday, March 10, 2010

Craziest Week Ever!

It's not even Finals Week yet, and I have a final every day this week except Monday. On top of THOSE finals, I have to finish two 800 word lecture reviews that I procrastinate on, prepare for finals and juries next week, prepare a radio show for this weekend, prepare for practically-sight-reading with the orchestra this weekend, entertain my parents when they visit me this weekend, band concert this weekend, band concert I just finished, attend the last club meetings of the quarter, and on top of that all I figured out the next four years of my life last night, and it looks like I'll be in college for a total of 5.6 years. And beside all of this, I bought Final Fantasy XIII. It's fantastic. But I have no time to play it because of all of this stuff going on! BLAARGH! This is madness!

...Madness...?

THIS.

IS.

COLLEGE.

--Jon

p.s., on a side-note, I'm in the Wind Symphony next quarter, we're playing an awesome epic piece, and the composer will be in residence! Huzzah! AND. Bianco will have the biggest Mahler hammer ever. :D

Sunday, May 31, 2009

BRAAAAZIIIIIIILLLL!!!!

Two more weeks at school left. One more actual week. I get a five day weekend next week. :D Kind of. I'll probably be packing and studying and practicing and such still. The finals shouldn't be terribly difficult. Uhh... nothing too exciting to report, just thought I'd post a blog because I haven't in awhile. I feel like I'm missing something, like there's something terribly exciting to report... my dad came up and took a bunch of my stuff home for me so I don't have as much to take back when I'm all done at the end of finals week. Watched Brazil last night with Elie. Weird. Fuckin'. Movie. But I liked it a lot! Directed and co-written by Terry Gilliam of Monty Python fame, who I discovered also directed 12 Monkeys. That surprised me. That's another good movie, although it's far less buffoon-ish. Both movies are very dark, but Brazil had a much more comic quality to it. 12 Monkeys was just all dark, with a couple of comedic moments. I'm going to miss Elie very much when I go home. : (

Uhhh... that's all I have to say... about that...

WAIT. Breaking news. I have decided, after taking a look at Final Fantasy XIII, that when the Playstation 3's price drops again, probably to $300, I am going to buy one. Most likely it will be a used one, hopefully for around $200. Then I can play Metal Gear Solid 4 and various other games as well! But seriously looking at screenshots and videos and reading previews about FF13... it just looks amazing. Period. The female lead looks like she could totally kick the Jesus out of everyone/thing. And it's all futuristic! And dystopian! And it looks quite epic. This is the game I am going to be addicted to next Spring. Someone is going to have to save me from it. Elie, I'm looking at you...

--Jon


p.s., JUST LOOK AT HER. She's totally about to open up an enormous can of whoop-ass with that weird sword thing.