I'm rather picky when it comes to video games. I generally don't enjoy first-person shooters, MMORPGs, or sports games. I've come to realize that there are a few important things I look for in a game that many other people probably don't really care about.
MUSIC
In order for me to fully enjoy a video game, it should have an appropriate soundtrack that goes far beyond background music and actually contributes to the mood of the game. Be this mood horror, sorrow, thrilling suspense, or pure unadulterated epicness, a game's soundtrack should fully complement the action that's taking place. My favorite movies tend to have excellent soundtracks as well. I guess being that music tends to consume my life (in a good way!), it's not surprising that video game music, of all things, would be so important to me.
GAMEPLAY
Probably a big ol' DUH. At least it should be. But people tend to buy those stupid Madden games every year. When it's essentially the same game. With slightly different teams. And nowadays not even slightly improved graphics. EA Sports has suckered in so many stupid, rich bros into buying sports games every year, so good for them, I guess? In any case, the game just needs to be FUN to play. It shouldn't be too much of a labor, or merely addicting, or anything like that. That's why I can't get into as many Western RPGs and MMOs; once you get down to it, the gameplay is really boring. You press attack, and then stand there. Sometimes you cast a spell. Then you run to the next guy, hoping to get a good random drop from each fight. Booooring. At least in something like Shadow of the Colossus, where you're running from fight to fight, the way to the fight is actually REALLY PRETTY and interesting, and then the fights themselves are epic as all hell. I'm also a big fan of interesting and inventive gameplay, ala Heavy Rain, Katamari, and Flower. A game should, in some way, entertain me.
STORYLINE
Sometimes this isn't so important, but games with interesting, emotional storylines tend to be my favorites. I'll often play video games for the same reason that people read and watch Harry Potter. I want to be sucked into a world with real characters making real decisions, having real effects on the world around them. This is why I love Final Fantasy. On top of the fantastic music that I already showcased, Final Fantasy has great storylines. It's not Shakespeare; there are sometimes gaping plot holes and completely undeveloped characters and shoddy writing in general, but the game is big enough that you can ignore the little things and focus on the big, epic picture. Even if the storyline is only implied through visuals, like in Flower, it can make or break a game. On the other hand, I can forgive games like Katamari, Fat Princess, and LittleBigPlanet for having outright stupid storylines, because those light-hearted games would suffer if they had some kind of immense story with heavy character development and such. But even games like Silent Hill or Metal Gear Solid need good stories to push them from "decent game" into "great game" territory.
~ * ~
That's, uh... that's it.
--Jon
A coalition of individuals (two individuals, to be exact) passionately devoted to talking about their rather uneventful lives.
Showing posts with label story. Show all posts
Showing posts with label story. Show all posts
Tuesday, August 10, 2010
Thursday, March 25, 2010
Final Fantasy XIII: Awesome, but... (a game review)
Boy oh boy, was I excited for this game. This summer I played through Final Fantasy X, and it was an amazing experience. I attempted to play through XII, and was extremely disappointed. But after years of footage and images and news stories piling up and showing that this game might be a new favorite, I started getting more than a little STOKED. Overall, I'd definitely have to say that excitement paid off, but not without a few cringes and eye-rolls.
I'll start off with the things that I loved about this game. First of all and easiest to agree on and talk about, the graphics. Wow. The transition between CG and in-game graphics is getting close to being seamless, and the world presented is totally gorgeous. Look here for an example (just skip to about 4 minutes in; that would be the opening of the game, which throws you right into the action).
The gameplay is rather awesome; arguably one of the best battle systems that the series has seen, aside from Final Fantasy X. I'm quite glad they did away with the boring MMORPG-like shittiness of XII and decided to bake up a fresh take on the ATB system that's both exciting and strategic. The crystarium system, the new vehicle of character growth, is also great; it's a bit similar to the sphere grid of Final Fantasy X, but a little easier to work with. Many people have expressed strong dislike of the linearity of the game, but I didn't mind so much; I'd say it's largely a reflection of the nature of the storyline (being fugitives constantly on the run doesn't give you much time to wander around cities where everyone wants you dead). I think people have just been spoiled by Western RPGs like Fallout, Elder Scrolls, and Dragon Age, which I would argue lack any kind of focus. Personally, I enjoyed the streamlined gameplay; it makes the storyline, IMO the most important part of the game, more up-front, and makes it all make sense.
Now, what I really want to talk about: the plot [SPOILER ALERT]. The plot started out being among my favorites in the series. The game's primary setting is Cocoon, an enormous Death Star-like world (but even BIGGER) that floats above Pulse, a more naturey world seen by Cocoon citizens as Hellish; anyone that comes into contact with anything from Pulse is seen as a virus and immediate threat to society that needs to be wiped out on the spot. Both worlds are run by gods known as fal'Cie that tend to the humans like pets. Long ago, Pulse and Cocoon warred, with no particular winner.
After the game's opening, six characters are thrown together via some sort of chance happenings and bound to the same fates; they have been marked by Pulse fal'Cie and made into tools of their home's destruction (l'Cie). Now all of them are on the run, trying to figure out how to get loved ones back, avoid their pursuers, stay alive, and figure out how to get rid of their marks, lest time runs out and their turn into monstrous, mindless, zombie-like beings (Cie'th). In their journey across their home of Cocoon, we are shown flashbacks of the thirteen days before the game's opening, which shed light on present events. Namely, two of the six characters are revealed to be from the lower-world of Pulse, having awoken from a several-hundred-year-crystal-sleep and caused the characters to be in the bind they're now all in. It's a very emotional journey, with some pretty prominent and tough themes (destiny, loyalty, government/religion-led fear-mongering, forgiveness). The pacing of it is just right, and kept me on the edge of my seat, even if we were just wandering through a junk-heap or a manufactured forest/bioweapon-production lab.
However, about halfway through the game, everything is shattered by a crazy plot-twist: the characters were being guided and kept alive by a rogue Cocoon fal'Cie that wants to destroy its world as a sacrifice to bring back its super-God Maker, which created the world and left it in disarray. This is all revealed right after he kills the only primary villain up to that point. At this point, despite some of the most epic boss battle music ever, the game really loses some of its focus. The characters end up on Pulse (which is a bit less hellish than the government would have liked its citizens to know) and wander around aimlessly for awhile (ironically, this is when most people seem to think the game gets better). Eventually they end up at two of the characters' former homes, now overrun by monsters, Cie'th, and a mysterious, light crystal snow (which, unfortunately never is explained). This part is probably the best since that goofy plot twist. After another encounter with the aforementioned rogue fal'Cie, Barthandalus, the characters go back up to Cocoon to stop its destruction.
The invasion scene that accompanies this is completely ridiculous and anime-like, having probably been done by the same people that made the similarly ridiculous Final Fantasy VII: Advent Children. Anyways, the characters make it through the city, all epic-like, and the game picks up and starts being good again. Then, suddenly, it seems like the writers of the game got to crunch time and started running out of ideas, so they killed off a really awesome character without even a shred of emotion, and then threw everyone into a tedious labyrinth to the final boss. Amidst that fight, things get REALLY ridiculous and confusing... and then they get even MORE ridiculous and confusing... until the ending movie of the game, which made me throw my palm to into my face. Suddenly, boom, EVERYTHING IS HAPPY. Even though the characters kind of fucked up by almost fulfilling their literally-god-given-duty of destroying their home-world... they and their world is saved by what they call a "miracle," and what I call "bad writing," and/or "bad planning." That super-God "Maker" guy I talked about? Never even shows up. They could have really done something with that if he had, and accentuated some of the themes of the game. They could have done a lot of stuff that would have made the game more awesome than it was. Instead, it's just kind of awesome. Fortunately, they're thinking of doing a direct sequel to this game, which hopefully will be better than Final Fantasy X-2, and could tie up some very, very loose ends.
Another complaint I have about this plot is the lack of depth at some points. How did Lightning and Serah's parents die? How did that affect them? How did Snow meet Serah? How did Sazh's wife die? How did that affect them? What happened to Vanille and Fang's hometown? Does the Maker actually exist, or is it just some myth that the fal'Cie made up? Or is that question meant to go unanswered? Whatever happened to Hope's father? Where WERE Serah and Dajh when they were in crystal suspension? What happened to the rest of NORA (I did like that they at least appeared in the final chapters of the game, but...)? It's these sorts of unanswered questions that frustrated me the most. [SPOILER ALERT OVER]
Despite all the negative stuff about the plot, I still loved most of it. My eyes almost got watery at a couple of points, and I found my heart beating fast and my hands clenched at the controller at some of the more poignant points in the story. The game was incredibly fun to play. The soundtrack was AMAZING. I wouldn't have wanted anyone other than Masashi Hamauzu to take over the series' music (except maybe Yasunori Mitsuda); I really admired his work on Final Fantasy X. He does even better on this soundtrack. His adaptations of the chocobo theme are ingenious, and unlike the music to XII (man, it really seems like I'm hating on that game... probably rightfully so), he manages to make epic, blood-pumping music that is really enjoyable to listen to. He also did a phenomenal job with his usage of leitmotifs throughout the game.
I think I've talked enough about the game. It was good! Go play it!
FINAL SCORE: +3.7 (on a scale of -5 to +5)
--Jon
I'll start off with the things that I loved about this game. First of all and easiest to agree on and talk about, the graphics. Wow. The transition between CG and in-game graphics is getting close to being seamless, and the world presented is totally gorgeous. Look here for an example (just skip to about 4 minutes in; that would be the opening of the game, which throws you right into the action).
The gameplay is rather awesome; arguably one of the best battle systems that the series has seen, aside from Final Fantasy X. I'm quite glad they did away with the boring MMORPG-like shittiness of XII and decided to bake up a fresh take on the ATB system that's both exciting and strategic. The crystarium system, the new vehicle of character growth, is also great; it's a bit similar to the sphere grid of Final Fantasy X, but a little easier to work with. Many people have expressed strong dislike of the linearity of the game, but I didn't mind so much; I'd say it's largely a reflection of the nature of the storyline (being fugitives constantly on the run doesn't give you much time to wander around cities where everyone wants you dead). I think people have just been spoiled by Western RPGs like Fallout, Elder Scrolls, and Dragon Age, which I would argue lack any kind of focus. Personally, I enjoyed the streamlined gameplay; it makes the storyline, IMO the most important part of the game, more up-front, and makes it all make sense.
Now, what I really want to talk about: the plot [SPOILER ALERT]. The plot started out being among my favorites in the series. The game's primary setting is Cocoon, an enormous Death Star-like world (but even BIGGER) that floats above Pulse, a more naturey world seen by Cocoon citizens as Hellish; anyone that comes into contact with anything from Pulse is seen as a virus and immediate threat to society that needs to be wiped out on the spot. Both worlds are run by gods known as fal'Cie that tend to the humans like pets. Long ago, Pulse and Cocoon warred, with no particular winner.
After the game's opening, six characters are thrown together via some sort of chance happenings and bound to the same fates; they have been marked by Pulse fal'Cie and made into tools of their home's destruction (l'Cie). Now all of them are on the run, trying to figure out how to get loved ones back, avoid their pursuers, stay alive, and figure out how to get rid of their marks, lest time runs out and their turn into monstrous, mindless, zombie-like beings (Cie'th). In their journey across their home of Cocoon, we are shown flashbacks of the thirteen days before the game's opening, which shed light on present events. Namely, two of the six characters are revealed to be from the lower-world of Pulse, having awoken from a several-hundred-year-crystal-sleep and caused the characters to be in the bind they're now all in. It's a very emotional journey, with some pretty prominent and tough themes (destiny, loyalty, government/religion-led fear-mongering, forgiveness). The pacing of it is just right, and kept me on the edge of my seat, even if we were just wandering through a junk-heap or a manufactured forest/bioweapon-production lab.
However, about halfway through the game, everything is shattered by a crazy plot-twist: the characters were being guided and kept alive by a rogue Cocoon fal'Cie that wants to destroy its world as a sacrifice to bring back its super-God Maker, which created the world and left it in disarray. This is all revealed right after he kills the only primary villain up to that point. At this point, despite some of the most epic boss battle music ever, the game really loses some of its focus. The characters end up on Pulse (which is a bit less hellish than the government would have liked its citizens to know) and wander around aimlessly for awhile (ironically, this is when most people seem to think the game gets better). Eventually they end up at two of the characters' former homes, now overrun by monsters, Cie'th, and a mysterious, light crystal snow (which, unfortunately never is explained). This part is probably the best since that goofy plot twist. After another encounter with the aforementioned rogue fal'Cie, Barthandalus, the characters go back up to Cocoon to stop its destruction.
The invasion scene that accompanies this is completely ridiculous and anime-like, having probably been done by the same people that made the similarly ridiculous Final Fantasy VII: Advent Children. Anyways, the characters make it through the city, all epic-like, and the game picks up and starts being good again. Then, suddenly, it seems like the writers of the game got to crunch time and started running out of ideas, so they killed off a really awesome character without even a shred of emotion, and then threw everyone into a tedious labyrinth to the final boss. Amidst that fight, things get REALLY ridiculous and confusing... and then they get even MORE ridiculous and confusing... until the ending movie of the game, which made me throw my palm to into my face. Suddenly, boom, EVERYTHING IS HAPPY. Even though the characters kind of fucked up by almost fulfilling their literally-god-given-duty of destroying their home-world... they and their world is saved by what they call a "miracle," and what I call "bad writing," and/or "bad planning." That super-God "Maker" guy I talked about? Never even shows up. They could have really done something with that if he had, and accentuated some of the themes of the game. They could have done a lot of stuff that would have made the game more awesome than it was. Instead, it's just kind of awesome. Fortunately, they're thinking of doing a direct sequel to this game, which hopefully will be better than Final Fantasy X-2, and could tie up some very, very loose ends.
Another complaint I have about this plot is the lack of depth at some points. How did Lightning and Serah's parents die? How did that affect them? How did Snow meet Serah? How did Sazh's wife die? How did that affect them? What happened to Vanille and Fang's hometown? Does the Maker actually exist, or is it just some myth that the fal'Cie made up? Or is that question meant to go unanswered? Whatever happened to Hope's father? Where WERE Serah and Dajh when they were in crystal suspension? What happened to the rest of NORA (I did like that they at least appeared in the final chapters of the game, but...)? It's these sorts of unanswered questions that frustrated me the most. [SPOILER ALERT OVER]
Despite all the negative stuff about the plot, I still loved most of it. My eyes almost got watery at a couple of points, and I found my heart beating fast and my hands clenched at the controller at some of the more poignant points in the story. The game was incredibly fun to play. The soundtrack was AMAZING. I wouldn't have wanted anyone other than Masashi Hamauzu to take over the series' music (except maybe Yasunori Mitsuda); I really admired his work on Final Fantasy X. He does even better on this soundtrack. His adaptations of the chocobo theme are ingenious, and unlike the music to XII (man, it really seems like I'm hating on that game... probably rightfully so), he manages to make epic, blood-pumping music that is really enjoyable to listen to. He also did a phenomenal job with his usage of leitmotifs throughout the game.
I think I've talked enough about the game. It was good! Go play it!
FINAL SCORE: +3.7 (on a scale of -5 to +5)
--Jon
Keywords:
Final Fantasy,
Final Fantasy XIII,
music,
review,
story,
video games
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